Arminda Lindsay

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Mistakes Matter

October 26, 2015 By Arminda

Mistakes Matter

Whether you see your work as a game or as a serious business will determine whether you are a winner or a sore loser. And how you perceive yourself (winner or loser) will determine your relationship to mistakes (your own and/or your employees’).

Let’s break that down.

Playing for a Living

When we approach our work with a gaming mentality, we are open to the possibility of fun and adventure and of not knowing. We are open to different strategies and to feedback. And we are in it to win.

In this playful mindset, mistakes are a welcome learning opportunity for growth and they are shared openly with our teammates so everyone benefits and we are that much closer to our next victory.

Let’s Get Serious

When we believe that everything is serious, we lose sight of what’s happening right in front of us for the larger looming goal of not losing. We have tunnel vision and seriousness and resentment toward the slightest perceived diversion of co-workers’ attitudes.

In this serious mindset, mistakes are not tolerated — at all — and are punishable by shame and guilt and ridicule and public display for the lesson they provide everyone else to buckle down and get serious. This is serious business: making money and getting clients and beating the competition.

Playing to Win? or Not to Lose?

Winners play to win and celebrate the mistakes made along the way as a place from which to build up the entire team (internal customers) and serve the external customers even more profoundly.

Sore losers play to not lose and punish the mistakes made along the way, creating a culture of shame, which drastically minimizes production of the entire team, which then negatively impacts the external customer and diminishes your ability to serve.

If your team is playing not to lose it’s because you created a culture that does not celebrate mistakes and that’s no way to lead a team to victory.

There’s plenty of time left to play!

Huddle Up!!!

Filed Under: Blog, Weekly Wisdom, Writing Tagged With: games, losing, mindset, mistakes, playing, playing to not lose, playing to win, serious, winning

Drawing Skills

September 8, 2015 By Arminda

Screen Shot 2015-09-07 at 9.37.42 AM

Isn’t the knowing of a child the most beautiful thing you ever experienced?

I love remembering my own sense of knowing during those years when I knew what I knew. And what I didn’t know, I imagined until it felt more real than what I knew.

Do you remember knowing you were amazing? At drawing, perhaps? Or riding horses. Or reading out loud with just the right inflections. Or hopping on one foot longer than anyone else. Or climbing trees. Or tap dancing. Or writing stories. Or molding clay. Or blocking all the goals. Or organizing clubs. Or giving recitations. Or calming a fussy child. Or performing tricks on your bike. Or knowing the alphabet backwards.

Do you remember when life got too serious for childhood games and make-believe?

What if tomorrow when you wake up you could be anything you want?

What if you could draw “a picture of a house that was so good, [you] had to hide it so nobody would steal it”?

What if that picture of that house was the remembering of amazing:

  • letting go of a fear that’s been holding you captive
  • having a conversation you’ve been avoiding
  • getting back to something you used to love but somewhere along the way forgot to keep loving it
  • planting the seed of a new possibility
  • exploring an option that didn’t exist today
  • sharing a talent
  • smiling from your inside out
  • not caring what anyone else thinks
  • going on an impromptu adventure
  • staying out late to star gaze
  • writing a poem
  • calling a friend
  • speaking your truth

What if you play a game today and engage with your thoughts and your to-do list as if you were a child again.

What are the “a lot of things” you can create when you come from that place of knowing you’re amazing?

Filed Under: Blog, Weekly Wisdom, Writing Tagged With: amazing, child, child wisdom, creation, fear, games, imagination, make-believe, possibility

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